As an adventurer wandering the treacherous lands of Reaper's Coast in Divinity: Original Sin 2, I found myself utterly captivated by the mysterious Bloodmoon Island. Shrouded in an impenetrable Deathfog that choked the surrounding sea, this island loomed like a forbidden paradise in the north, taunting me with its secrets. Why was I so drawn to it? Well, the island promised to deepen the main story and unlock thrilling side quests, but getting there seemed impossible at first glance—the only bridge connecting it to the mainland lay in ruins, shattered into eerie segments that hinted at some ancient catastrophe. 😱 My initial attempts to brave the fog ended in near-disaster, leaving me frustrated and scouring every corner of the coast for clues. Little did I know, the journey would test my wits and teamwork in ways I never expected, revealing ingenious methods to conquer the impossible.

Have you ever stared at that broken bridge northeast of Cloisterwood, wondering if there's a way to cross it without plummeting to your doom? I certainly did! On my first visit, I activated Spirit Vision, and suddenly, the spectral remnants of the bridge materialized before me. It was a maze of floating pieces, some booby-trapped, making navigation a perilous puzzle. But fear not—I discovered several foolproof ways to make it across, starting with the simplest: using translocation skills. 💡 Skills like Phoenix Dive, Cloak and Dagger, and Tactical Retreat allowed me to teleport short distances, hopping from one safe segment to another. Yet, here's the catch: not all my companions could master these abilities, leading to frantic moments where I had to strategize on the fly.

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For those tricky spots, I relied on items that leveled the playing field. Remember the Gloves of Teleportation I snagged back in Act 1? They saved my skin! With these gloves, I could teleport any character without them needing the skill—though it took patience to move each companion one by one. But wait, what if you're short on skills or items? That's where the game-changer came in: Teleporter Pyramids. 🎯 I always carried at least two of these artifacts. By placing one pyramid in a companion's inventory and having them cross first (using their skills), the rest of us could warp directly to them once they reached the other side. And once you activate the Bloodmoon Island waypoint, fast travel makes the return journey a breeze! Here's a quick comparison of these bridge-crossing methods to help you choose:

Method Requirements Best For Difficulty
Translocation Skills Skills like Phoenix Dive Solo players or agile groups Medium ⚠️
Gloves of Teleportation Acquired in Act 1 Parties with varied skill levels Low 😊
Teleporter Pyramids Two pyramids Coordinated teams Easy 🥇
Fast Travel Activated waypoint Quick access after initial crossing Very Easy ✅

Now, what about that spooky ferryman offering passage? Oh, I almost fell for his trap! Northwest of Cloisterwood, I stumbled upon an undead ferryman at a desolate pier, who promised a safe ride across the Deathfog. But beware—this is a clever ruse. 😨 Only Fane, my undead companion, could survive the crossing unscathed because he's immune to the fog's lethal effects. When he took the ferry alone, he arrived safely and unlocked the waypoint for fast travel. But if you don't have Fane in your party, like in my first playthrough, the ferry turns deadly—everyone except an undead character dies instantly! So, how do you cheat death here? With Teleporter Pyramids again:

  • Unchain your party and give a pyramid to one companion.

  • Send that companion on the ferry—they'll die upon arrival on the island.

  • Warp the rest of the party to their location using a second pyramid.

  • Revive the fallen companion with a scroll or spell. ❤️‍🩹

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Reflecting on my experiences, I'd say the bridge method is generally quicker and safer for most parties. But isn't it fascinating how the game forces you to think creatively? Many players also ask, "Can I just swim through the Deathfog?"—unfortunately, no, as it instantly kills any living being. Another common question is, "What treasures await on Bloodmoon Island?" Well, I'll let you discover that yourself, but trust me, it's worth the effort for the lore and quests alone. 😄

To wrap up, my adventure taught me that even the most daunting obstacles can be overcome with the right tools and teamwork. Have you considered which method suits your playstyle best? Whether you're a lone wolf or leading a diverse band of heroes, Bloodmoon Island awaits with secrets that will haunt your dreams. ❓

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Frequently Asked Questions

  • Q: Is there a way to reach Bloodmoon Island without any special skills or items?

A: Unfortunately, no—you'll need translocation skills, Gloves of Teleportation, or Teleporter Pyramids to cross the bridge safely. The Deathfog makes direct approaches fatal.

  • Q: How do I get the Gloves of Teleportation early in the game?

A: You can find them in Act 1, often in Fort Joy—explore thoroughly or trade with vendors to snag them before heading to Reaper's Coast.

  • Q: Can I use the ferry if I don't have Fane but want to avoid the bridge?

A: Yes, but it's risky! Use Teleporter Pyramids: send one companion to die on the island, warp the others, and resurrect them. It's slower than the bridge method, though.

  • Q: What happens if I fall off the bridge?

A: You'll likely die or suffer heavy damage—save often and use Spirit Vision to spot traps. Revive companions with scrolls if needed.

  • Q: Are there any permanent consequences for taking the ferry without preparation?

A: Only temporary deaths that can be reversed with resurrection; no story penalties, but it wastes resources.