Let me tell you, diving back into Triangle Strategy in 2026 feels like catching up with an old, morally ambiguous friend. The core hasn't changed: it's still all about convictions in a war-torn land. My choices still turn friends into foes and vice versa, and honestly, that's the magic that keeps me coming back. But after all this time, and with the game having cemented its status as a modern tactical RPG classic, I've refined my approach to party building. Who do I absolutely need on my team to navigate the political minefield of Norzelia? Who are the MVPs when the scales of conviction start tipping? Grab a cup of tea (or something stronger, no judgment), and let me walk you through my essential crew.

My Top 10 "Can't-Live-Without" Companions

Building a party here is like assembling a puzzle where every piece has a sharp opinion. You can't bring everyone, so you need the most versatile, impactful fighters. Here’s my definitive list, forged through countless playthroughs and conviction checks.

10. Narve: The Jack of All Elements

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Think you need a specialist for every element? Think again! Narve is my one-stop magic shop. Fire, ice, lightning, wind—he's got the basic spell for all of them. Sure, his raw damage isn't as sky-high as a dedicated pyromancer, but come on, versatility is king! Enemy weak to ice? Narve's got it. Need a quick heal in a pinch? He can do that too. His master spell is a beautiful display of adaptability: a line of energy that smites foes and patches up allies. He's the ultimate insurance policy against any elemental surprise the game throws at me.

9. Julio: The TP Battery

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TP management—the eternal struggle of any Triangle Strategy commander. Abilities cost TP, and you never seem to have enough when you need that game-changing spell. Enter Julio, my personal energy drink dispenser. This guy doesn't just hoard TP; he's a philanthropist with it! He can gift his TP to allies and even siphon it from enemies. Want Frederica to drop two suns in a row? Julio makes it happen. He's the backbone of any high-octane, ability-spamming strategy. His offense is decent, but let's be real, I keep him around to make my real damage dealers shine.

8. Ezana: The Weather Goddess

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Control the battlefield, they said. Ezana takes that literally. Why just fight on a map when you can change the very climate? Rainstorms to create conductive puddles and douse fires, tempest winds to make enemy archers weep—she brings a whole new layer of strategy. Yes, her weather can hinder my own team if I'm not careful (sorry, archers!), but the payoff is immense. Lightning spells travel through her rain puddles, chaining between enemies. And her pièce de résistance? Calling down a thunderstorm that strikes every single enemy at once. Talk about making an entrance!

7. Geela: The Unshakeable Healer

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Do I even need to explain this one? In a game where one wrong move can lead to a permanent game over, Geela is my security blanket. She is the definition of a dedicated healer. Single-target heals, group heals, emergency revives—she's got the entire medical textbook memorized. Her offense? Let's just say hitting someone with her staff is more of a polite suggestion to stop. But who needs offense when she can cast Haste to give my key attacker another turn, or use her ultimate to let an ally cheat death? I don't leave the encampment without her. Ever.

6. Benedict: The Strategic Mastermind

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The first support you get, and often the last one you'll ever need. Benedict doesn't heal wounds; he prevents them by making your team unstoppable. Buffing attack, buffing defense, granting an immediate extra turn—his toolkit is about breaking the game's action economy. His master ability, which lets an ally completely nullify the next hit, has saved my "perfect" runs more times than I can count. He's the quiet, calculating force multiplier that turns a good team into a legendary one.

5. Hughette: The Sky-High Scout

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What's better than an archer? An archer on a giant hawk who laughs at your puny cliffs and walls. Hughette's mobility is simply unfair in the best way possible. She redefines flanking. Need to blind that pesky mage in the back? Hughette is already there. Need to snipe a healer from three continents away? She's got it covered. She controls space like no other unit, and her crowd-control abilities (blinding shot, immobilizing shot) are invaluable for controlling the flow of battle. She's never out of position, and she's never trapped.

4. Frederica: The Queen of Combustion

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My starting mage and my go-to for turning enemy formations into a barbecue. Frederica is a pyromaniac's dream. Her spells aren't just about damage; they're about area denial and combo potential. Toss an oil jar, then watch her ignite the entire area for catastrophic damage. Her spells have different AoE shapes—lines, circles, cones—allowing me to adapt to any enemy cluster. And her master ability? She literally summons a miniature sun. The damage scales with her TP, so with Julio's help, she can end battles before they even begin. She is pure, unadulterated explosive power.

3. Serenoa: The Reliable Protagonist

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The main man himself. You're stuck with him for the story, but honestly, you'd want him anyway. Serenoa is the quintessential reliable frontline lord. Good damage, good defense, and a kit that's useful in 100% of situations. Need to delay a powerful enemy's turn? Delayed Slash. Want to punish anyone who dares hit you? Counter Stance. Surrounded? Sweeping Slash. Need to reach a distant target? Hawk Dive. He doesn't have flashy gimmicks; he's just consistently, undeniably effective in every single fight. He's the bedrock of my party.

2. General Avlora: The Unstoppable Juggernaut

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Recruiting Avlora on the Golden Path feels like winning the lottery. Remember fighting her and thinking, "I wish she was on my side"? Well, now she is. She is a tank in the truest sense: monstrous strength, incredible defense, and abilities that make her stronger the more you hit her. She uses high-risk, self-damaging attacks to obliterate foes, but it's a trick! When her health dips below half, her passive abilities kick in, boosting her offense and defense massively. She's the ultimate lone wolf. I can drop her into a crowd of enemies and just watch the beautiful chaos unfold.

1. Anna: The Unmatched Spy

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And here we are. The number one spot. The MVP. The character who breaks the game's rules. Anna. Recruited early, she is, without a doubt, the most powerful character in the entire roster. Why? One simple, absurd ability: she gets two actions per turn. By default. No TP cost, no activation. She just... does twice as much as everyone else.

Let that sink in. While everyone else is taking their one move, Anna is moving, attacking, poisoning a key target, and then hiding again. She levels up faster because she acts more. She applies status effects (Sleep is a battle-winner). Her vertical mobility is insane for a non-flying unit. She is the perfect scout, assassin, and disruptor all in one package. There is no situation where Anna is not useful. She is, quite simply, the best.

Final Thoughts on My 2026 Norzelia Crew

So, there you have it. My tried-and-true team for navigating the complex web of Triangle Strategy's convictions in 2026. This party gives me:

  • Raw Power: Frederica, Avlora, Serenoa

  • Tactical Control: Benedict, Ezana, Hughette

  • Resource & Sustain: Julio, Geela, Narve

  • The Game-Breaker: Anna

It's a balance that lets me handle any story branch, any moral dilemma, and any brutal battle the game throws my way. The convictions might guide the story, but this team? This team secures the victory. Now, if you'll excuse me, I have some scales to tip and some kingdoms to save... again.