After the harrowing escape from Fort Joy and the liberation from their Source collars, players find themselves aboard the enigmatic Elven vessel, the Lady Vengeance. This isn't just any ship—it's a sentient entity that scoffs at conventional helms. Steering it demands cunning, exploration, and a touch of musical flair. Newcomers often stand dumbfounded on the deck, wondering why tugging the wheel does absolutely nothing. Little do they know, the solution lies scattered across the ship like breadcrumbs in a fairy tale, waiting to be pieced together through keen observation and dialogue. 🔍
Scavenging for Vital Clues
The journey begins amidst chaos. Bodies litter the deck—magisters and gheists fallen in prior skirmishes. Players must overcome any squeamishness to rifle through pockets and pouches. Why? Because one magister's corpse holds a Sodden Diary, its pages waterlogged but legible. This isn't mere loot; it's the first key. Inside, scrawled hastily, is the password Fortitude, destined to unlock a sealed door below deck. Alongside this, whispers among crew NPCs hint at another artifact: a Strange Gem. Without both items, progress halts faster than a rusty anchor chain.
Bishop Alexander and the Gem Hunt
Venturing into the ship's dimly lit quarters reveals more than just creaking floorboards. To the west lies Bishop Alexander—unconscious, collared, and utterly helpless. Players might initially rush past him, eager for flashier discoveries. Big mistake. Interacting prompts options; selecting "Look closely at his simple Regalia" isn't obvious but rewards patience. Nestled in his garb glimmers the Strange Gem, now ready for retrieval. This tiny object feels insignificant, yet it pulses with latent magic. Grab it. Stuff it in your inventory. Then pivot eastward toward those imposing Stateroom doors—their metallic sheen mocking anyone without the right tools.
Cracking the Portside Stateroom Door
Approaching the southern door triggers an automatic response; the gem's presence is acknowledged, but the password remains essential. Here, players recall the Sodden Diary's Fortitude inscription. Inputting it swings the door wide, revealing Magister Dallis' private cabin. Inside, the air hangs thick with secrecy—and the scholar Tarquin, who offers cryptic insights if engaged fully. Exhaust his dialogue; every word might unravel deeper lore. The cabin itself is compact, almost claustrophobic. Dominating the space is a pedestal, and upon it rests the Ancient Empire Songbook. Reading its pages elicits bewildered mutterings from your character—the text is arcane, poetic nonsense...or is it?
Singing the Ship to Life
Clutching the songbook, players ascend back to daylight. Malady awaits near the mast, her expression a blend of impatience and intrigue. Inform her of your discovery—she'll urge you to serenade the vessel itself. But where? Trek westward along the deck, past coiled ropes and barrels, until a dragon figurine emerges. Unassuming yet ancient, it demands interaction. Selecting "Sing the song" channels the melody from the book into the wood and sails. Suddenly, the Lady Vengeance trembles—a low hum vibrates through the planks. She’s awake. Responsive. Ready to chart unknown waters toward your Godwoken destiny.
This entire sequence—looting corpses, coaxing gems from regalia, crooning to carvings—defies logic. Yet it captures Divinity’s essence: progress born from curiosity, not force. Players who initially stared blankly at an immobile ship now stand at the precipice of adventure, sails billowing with otherworldly winds. The Lady Vengeance isn’t just transport; she’s a character in your saga, awakened by persistence and a willingness to embrace the bizarre. Onward, then, to mysteries that make Fort Joy feel like a quaint warm-up. 🌊⚓